v0.0.5
Released on April 24, 2020
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Changes
Added
- PatternMaster class, container for all tracks in a Song
- Synth::reset() and for all APU components also
Changed
- Instruments are now a sequence of commands, 1 command per frame
- All runtime classes have been rewritten to use the new pattern format
- Song serialization has been rewritten to use new pattern format
- File format signature changed so that it starts with a non-printable character
- TrackRuntime and InstrumentRuntime are now template classes
- Patterns function like FamiTracker's, a pattern is a combination of resuable track data
- Pattern is now a tuple of Track references
- Order is now a POD struct of track ids, one for each channel
- Track no longer behaves like an iterator and now contains data
- pattern demo now plays a recreation of national park from pokemon G/S/C
- implemented writeAll method in PlaybackQueue
- PlaybackQueue uses standard library for sleeping instead of using Pa_Sleep
- Synth methods now have noexcept and const qualifiers where applicable
- Fix issue in Wav writer, where the sample count in the fact chunk was incorrect for multichannel data.
- The Mixer and Synth sampling rates can now be changed
- SongRuntime is now single-use, or, you can no longer set a new song
Removed
- Instruction struct, no longer needed
- PatternRuntime::reset()